Gameplay Trailer :
The puzzles within each section are based on a similar theme, with early puzzles in the sections designed to help you to identify the theme and understand how to solve the later puzzles. All puzzles are based on a mechanic of tracing a path through a maze-like route; the goal of these puzzles is not always to simply complete the maze but to find the right path of several that completes the puzzle correctly. For example, one puzzle involves finding a path that successfully divides marked white and black areas on the panel. While many puzzles will be obvious, placed on panels through the island, other puzzles may be visually incorporated into the game's architecture, such as a tree that has branches that mimics the paths, or as symbols that appear as decorative elements on walls and floors of the buildings. In an early build shown at the 2010 Penny Arcade Expo one puzzle requires to etch the maze solution on a pane of glass by you, using background elements of the setting seen through the pane as walls of the maze, while another maze involved following an underground cable across the island.
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