Gameplay Trailer :
Name : Ride to Hell: Retribution
Released : June 2013
Platform : PC, PS3, XBOX 360
Genre : Action
Released : June 2013
Platform : PC, PS3, XBOX 360
Genre : Action
The player controls Jake Conway from a third-person perspective. The game's levels generally begin with a motorcycle driving segment in which only forward movement is allowed and obstacles must be avoided by using ramps and powerslides. Impacts and collisions lead to either a checkpoint reset (the screen fades and the player is sent backwards to the last clear stretch of road) or death. Combat can also occur in these segments, consisting of quick-time event melee attacks, shooting from a sidecar while an AI companion drives, or getting close enough to allow an AI companion to shoot.
Main levels generally consist of a mixture of third-person, cover-based shooter and beat-'em-up gameplay. These levels are linear, usually guarded by several lower level enemies with a high ranking Devil's Hand member serving as the boss enemy at the end. The player can use a variety of guns and melee weapons, as well as throwing knives and dynamite. Unarmed combat actions include guard breaking, countering enemy attacks, context kills with environmental objects, and a quick-time event based instant takedowns. Weapons and ammunition can be scavenged from defeated enemies.
Between levels, the player can roam a small section of Dead End to sell drugs and buy weapons, moves, and motorcycle customization. Notably, despite a large amount of the city being modeled and detailed, any attempts to exit the small playable section results in a fade-reset similar to that of the driving segments. Also notable is that civilian NPCs are animated, but cannot be spoken to or killed, despite the game's warning against harming such NPCs.
Minimum Spec
OS: Windows XP/Vista/7
Processor: Intel Dual Core 2.4GHz
Memory: 2GB
Hard disk space: 12GB
VGA: NVIDIA GeForce 8800GT/ATI Radeon HD3850
Screenshots :
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