Gameplay Trailer :

Name       Skullgirls
Released : April 2012
Platform : PC, PS3, XBOX 360, PS4, PS VITA
Genre       : Fighting

Skullgirls is a 2D fighting game independently developed by Reverge Labs and co-published by Autumn Games andKonami. The engine and playstyle for Skullgirls were intentionally modeled after Marvel vs. Capcom 2: New Age of Heroes, incorporating several similar game mechanics such as tag team-based combat, character assists, snapbacks, and delayed hyper combos.The game can be played using different ratios of characters, with each player able to select up to three fighters on their team. The teams are then balanced based on the number of team members. A single character possesses more health and deals more damage, while larger teams gain the ability to perform character assists and recover health when tagged out. Players can also customize their character assist attacks.

The game includes a story mode, arcade mode, versus mode, training room, tutorial mode, and online play using the GGPO networking library. Skullgirls includes various unique features to address system and balance problems, such as infinite combo detection. When the game detects a looping combo through monitoring the players' attacks, the other player can break free of the infinite by hitting any button. In addition, Skullgirls offers protection against "unblockable attacks", which occur when a player, for example, uses a low-hitting move and a high-hitting assist attack at the same time, making it nearly impossible for the opponent to block. The game attempts to remedy the issue by offering a brief period of unblockable protection after successfully blocking any attack.

At release, Skullgirls Encore saw numerous gameplay adjustments and additions, including character balance tweaks, faster gameplay, an online training mode, and a stun meter designed to limit lengthy combos without compromising creativity. A new local game mode called "Typing of the Skullgirls", a mode inspired by games like The Typing of the Dead, was also added. When enabled, teams automatically generate meter and all attacks deal negligible damage. Super moves give typing prompts to the player, awarding damage for typing accuracy.

In addition to fully voiced story modes and cross-platform play across the entire PlayStation family, Skullgirls 2nd Encore will introduce challenges, where players fight against opponents under unique battle conditions; trials, which test players' skills by having them perform combos; and survival mode, which pits players against endless waves of enemies.

Minimum Spec

OS: Windows XP
Processor: Intel Dual Core
Memory: 2GB
Hard disk space: 2GB
VGA: Intel HD3000

Screenshots :

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