Resident Evil 5


Gameplay Trailer :


Name       Resident Evil 5
Released : March 2009
Platform : PC, PS3, XBOX 360
Genre       : Action
Website   : http://www.residentevil.com/5/


Resident Evil 5, known in Japan as Biohazard 5, is an action video game developed and published byCapcom. The game is the fifth main installment in the Resident Evil series. It was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Microsoft Windows in September. The plot of Resident Evil 5 revolves around Chris Redfield and Sheva Alomar's investigation of a terrorist threat in Kijuju, a fictional region in Africa. Chris soon finds he has to confront his past in the shape of old enemy Albert Wesker.

Resident Evil 5 is an action gameplayed from an over the shoulderperspective. Players can use several weapons, including handguns, shotguns, automatic rifles, sniper rifles and grenade launchers, and can also use melee attacks against enemies. Wounding an enemy with a firearm will often cause the enemy to stagger. If the player is in close range when this occurs, an icon will appear on the screen giving the option to perform a melee attack, such as anuppercut or somersault kick. Players can perform a quick 180 degree turn to evade enemies. Many of the game's cutscenes and boss-battles involvequick time events.

Like its predecessor Resident Evil 4, players cannot run and shoot at the same time, but have the ability to upgrade weapons using money and treasures found throughout the game, and heal themselves with herbs. New features include some infected enemies using firearms and grenades, the ability to upgrade weapons at any time from the inventory screen (as opposed to having to locate a merchant) and the fact that weapons and items can only be equipped in the midst of gameplay (the game still runs real-time as the player manipulates the inventory). Each player can now store nine items (unlike the previous games the size of items is irrelevant; a herb will take up one of the nine spaces, as will a grenade launcher) and four items can be assigned to the D-pad.

Resident Evil 5 supports two-player co-operative gameplay. The first player controls Chris Redfield, and a second player can control Sheva Alomar. If playing alone, Sheva is controlled by the game's artificial intelligence. After the game has been completed once, the option is given to control Sheva as the primary character. Two player mode is available in either online or split-screen with a local player. A second player joining a split-screen game already in progress will cause the game to reload the last checkpoint; a second player joining an online game will either have to wait until the first player reaches the next checkpoint, or restarts the previous one, in order to play. Split-screen mode presents the game in two windows with the same wide-screen proportions as one-player mode, rather than splitting the screen in two halfs. This results in the entire screen not being utilized. Players are separated at points during the gameplay. However, if one player has critical health, only their partner can resuscitate them. Players can trade items during gameplay, though weapons cannot be traded with online players.

A version of the Mercenaries minigame, which debuted in Resident Evil 3, is present in Resident Evil 5. At launch, the multiplayer mode in the minigame was offline only, but a launch day patch gave the game online multiplayer modes as well. Mercenaries unlocks once the game's story mode has been completed. This minigame places the player in an enclosed environment with a time-limit. Customised weapons cannot be used, and players must continuously search for weapons, ammunition and extra time bonuses while fighting an endless flood of enemies; the objective being to score as many points as possible in the limited time.


Minimum Spec


OS: Windows XP
Processor: Intel Pentium D/AMD FX
Memory: 2GB
Hard disk space: 8GB
VGA: 32 MB NVIDIA GeForce 6800GT/ATI Radeon HD2400




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