Gameplay Trailer :
Name : Dirty Bomb
Released : June 2 2015
Platform : PC
Genre : Online, FPS
Released : June 2 2015
Platform : PC
Genre : Online, FPS
Dirty Bomb is a team based free to play first person shooter where a fierce battle unravels in the post-apocalyptic wasteland of London from Nexon. With no law and or order, it's time to call in the mercenaries. Suit up and go toe-to-toe with other soldiers of fortune as you battle it out for riches and bragging rights.
Combat with multiple player around the world, matchmakin and compete for being the best elite soldiers. This game is very destrcutive, shot and explosion are everywhere. You need to be alarmed every step you made. Hiding in shadow with sniping skill or taking enemies on close combat using melee for instant kill.
War mean winner or loser, to be a winner teammate work is really necessary. Backing up each other always.
There is twelve (12) playable character with their each own abilities and attribut will suit player style. These all character :
ARTY
DEFAULT INVENTORY
ABILITIES
ARTILLERY STRIKE TARGETER
By switching to his targeter and firing at a location, Arty calls down a quick salvo of high damage artillery rounds.
AMMO PACKS
These can be dropped on the floor or throw directly at teammates. Picking up an ammo pack instantly refils your reserve ammo to full.
AURA
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ABILITIES
HEALING STATION
Aura can deploy a healing station anywhere on the ground. Once deployed the station regenerates health of nearby friendly players, even during combat. The station can be picked up and re-deployed at any point, however Aura will have to wait for the ability cooldown if it is destroyed.
DEFIBS
Aura can revive incapacitated team-mates using her Defibs. The longer these are charged before releasing, the more health the players has when they are revived. They can also be used as an offense weapon against enemies, dealing more damage with longer charges.
BUSHWHACKER
DEFAULT INVENTORY
ABILITIES
DEPLOYABLE TURRET
Bushwhacker carries an automatic, anti-personnel turret with him that can be deployed almost anywhere on the battlefield. Any targets the turret spots will be quickly aquired and fired at until they get into cover. The turret itself can be easily destroyed so sneaky placement is very important.
FLETCHER
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ABILITIES
STICKY BOMBS
Fletcher can throw out up to three sticky bombs at any one time. They will attach to the first surface they hit, including enemies. Using his Detonator, Fletcher will trigger any and all deployed sticky bombs at the same time, dealing high damage over a small area.
FRAGGER
DEFAULT INVENTORY
ABILITIES
FRAG GRENADES
Carrying up to two at a time, Fragger can throw these towards the enemy, exploding after a short fuse to deal high damage over a large area. Very useful for clearing out rooms or flushing out the enemy.
KIRA
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ABILITIES
A highly focused beam sent down from an orbiting satellite, it can be redirected using her targeting tool and will quickly evaporate any enemies in its path.
A deployable station that can be placed almost anywhere on the field of battle. It will gradually resupply ammunition to nearby players over time.
DEFAULT INVENTORY
A hand-held launcher, capable of holding multiple explosive rounds at a time. These will detonate instantly upon impact with an enemy player, or after a short fuse has expired. Incredibly effective at clearing out rooms and deadly in the right hands.
Nader can drop a grenade while incapacitated, which detonates after a short time, dealing massive damage to enemies within its blast radius. Doing so finishes her off, so best to avoid using it if a friendly Medic's coming your way!
ABILITIES
Sawbonez carries several health packs at any one time. Picking up a health pack will trigger a fast regeneration of player health that can be interrupted by receiving damage.
Defibs can be used to revive incapacitated team-mates. The longer these are charged before releasing, the more health the player has when they are revived. They can also be used as an offensive weapon against enemies, dealing more damage with longer charges.
DEFAULT INVENTORY
ABILITIES
The Air Strike Marker can be thrown to designate an area that, after a short wait, will be decimated with a barrage of high explosives dropped by an overhead drone. If the location does not have a clear path to the sky, it will detonate, dealing some damage and starting a shorter cooldown.
These can be dropped on the floor or throw directly at teammates. Picking up an ammo pack instantly refils your reserve ammo to full.
ABILITIES
Throws a Heartbeat Sensor that, once it comes to rest, emits a wave of energy that detects nearby enemies and displays them on the Mini-Map and HUD of all allies.
ORBITAL STRIKE
A highly focused beam sent down from an orbiting satellite, it can be redirected using her targeting tool and will quickly evaporate any enemies in its path.
AMMO STATION
A deployable station that can be placed almost anywhere on the field of battle. It will gradually resupply ammunition to nearby players over time.
NADER
DEFAULT INVENTORY
ABILITIES
GRENADE LAUNCHER
A hand-held launcher, capable of holding multiple explosive rounds at a time. These will detonate instantly upon impact with an enemy player, or after a short fuse has expired. Incredibly effective at clearing out rooms and deadly in the right hands.
MARTYRDOM
Nader can drop a grenade while incapacitated, which detonates after a short time, dealing massive damage to enemies within its blast radius. Doing so finishes her off, so best to avoid using it if a friendly Medic's coming your way!
ABILITIES
Proxy can throw these self-arming mines down anywhere in the battlefield. Once armed after a few seconds, they will detonate when triggered by an enemy approaching and will be deadly if not avoided. These are incredibly useful for setting traps and covering unprotected routes.
PROXIMITY MINES
Proxy can throw these self-arming mines down anywhere in the battlefield. Once armed after a few seconds, they will detonate when triggered by an enemy approaching and will be deadly if not avoided. These are incredibly useful for setting traps and covering unprotected routes.
ABILITIES
With unlimited ammo, Rhino only needs to worry about spin-up time and overheating while he fills the air with lead. Incredibly deadly at close to medium range, the minigun can chew through waves of the enemy.
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MINIGUN
With unlimited ammo, Rhino only needs to worry about spin-up time and overheating while he fills the air with lead. Incredibly deadly at close to medium range, the minigun can chew through waves of the enemy.
SAWBONEZ
DEFAULT INVENTORY
ABILITIES
HEALTH PACKS
Sawbonez carries several health packs at any one time. Picking up a health pack will trigger a fast regeneration of player health that can be interrupted by receiving damage.
DEFIBS
Defibs can be used to revive incapacitated team-mates. The longer these are charged before releasing, the more health the player has when they are revived. They can also be used as an offensive weapon against enemies, dealing more damage with longer charges.
SKYHAMMER
ABILITIES
AIR STRIKE MARKER
The Air Strike Marker can be thrown to designate an area that, after a short wait, will be decimated with a barrage of high explosives dropped by an overhead drone. If the location does not have a clear path to the sky, it will detonate, dealing some damage and starting a shorter cooldown.
AMMO PACKS
These can be dropped on the floor or throw directly at teammates. Picking up an ammo pack instantly refils your reserve ammo to full.
VASSILI
DEFAULT INVENTORY
ABILITIES
HEARTBEAT SENSOR
Throws a Heartbeat Sensor that, once it comes to rest, emits a wave of energy that detects nearby enemies and displays them on the Mini-Map and HUD of all allies.
Screenshots :
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