Crowfall Online


Gameplay Trailer :


Name       : Crowfall Online
Released : Unknown
Platform : PC
Genre       : Online Game
Website   https://crowfall.com

Crowfall is a seamless blend of a Massively Multiplayer Online Role Playing Game (MMORPG) and a large-scale game of territorial conquest. Players take the roles of knights and villains, kings and queens, all vying for control of a virtual throne. Crowfall is unique in three ways: It’s about Time, Destruction and Power.





THE STORY

Centuries ago, a malevolent force known as the Hunger appeared at the center of the Crowfall universe, and started to devour worlds. No one knows what caused the Hunger – much less how to stop it. The All-Father, King of the Gods, went to face the Hunger and he never returned.

In his absence, his children – the Elder Gods – began to bicker and argue about who should become the new King of the Gods. The universe was quickly consumed by an endless War of the Gods.

The gods battle through you, their champions, the Crows. They send you to the Dying Worlds, to scavenge for resources and artifacts and the souls of the damned… and to conquer each world, in an effort to justify their claim as the All-Father’s rightful heir.



THE DYING WORLDS

Characters are persistent, but the Campaign Worlds are not. Players are crows – champions who travel from one world to the next, fighting an endless War of the Gods.

Each campaign world exists for a set duration - typically 1 to 3 months - or until some "win condition" is met. During that time, the world will cycle through a single in-game year: Spring, Summer, Fall and Winter. Through the course of the campaign, the worlds grow more sinister and deadly as the land is consumed by the Hunger – an unstoppable legion of the undead.



CAMPAIGNS AND KINGDOMS

There are two types of worlds in the Crowfall universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources but last forever.

At the end of Winter, the campaign ends. A victor is declared, the map is wiped and the world goes offline forever. The players return to their Eternal Kingdoms to count their spoils or lick their wounds before they choose the next campaign.


EVERYTHING CHANGES

… and that changes everything

Our worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire world is destructible. We are harnessing VoxelFarm technology to generate an endless succession of unique and interesting campaign worlds for you to mine, shape, conquer and destroy.

UNIQUE MAPS

Our Campaign maps are procedurally generated -- meaning that we automate the process of creating every mountain, forest, river, castle and abandoned village. Each world is different, which means that the game of territorial conquest will be different in every campaign.

The beginning of each campaign is like the first round of Civilization: players are dropped into a harsh environment, surrounded by Fog-of-War. The worlds are filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all: other players.

If each campaign is like a soccer match, the Eternal Kingdoms encompass the entire season! Unlike the campaigns, these worlds are permanent -- and they are completely managed and owned by the players.

PERSISTENT KINGDOMS

If each campaign is like a soccer match, the Eternal Kingdoms encompass the entire season! Unlike the campaigns, these worlds are permanent -- and they are completely managed and owned by the players.

Player monarchs can divide up their domains into provinces, and grant those lands to other players as they see fit. Benevolent monarch or iron-fisted tyrant: What kind of kingdom will you rule?


PLAYER MONARCHS
Your kingdom is your seat of power and base of operations. Kingdoms can be massive -- with mountains and rivers, monster camps and ancient ruins. But they are also devoid of resources: stone, metal and wood. For these, you have to go off-world and brace the Campaigns of the Dying Worlds.


PERSISTENT CHARACTERS

You are an immortal champion of the gods. Campaign worlds come and go, but your heroes will live forever – persistent, like any other MMO. When one campaign ends, you take your advancement, and the spoils of war, and move on to the next.


MULTI-CLASSING SYSTEM

Heroes are created using a deep Multi-Classing system, with Advantages and Disadvantages based on points.

Start with a base archetype (such as a Knight) and add advantages (such as "Eagle Eyes", which increases archery skill) and disadvantages (such as "Poor health", which decreases endurance but frees up points to spend elsewhere).

From there, classes can be promoted (from "Knight" to "Sentinel", a heavily armored ranged warrior) and take up to three Disciplines, such as "Archery", "Blacksmithing" and "Bounty Hunter".

You can create and manage multiple characters and participate in multiple campaigns at once -- each with unique powers, skills and resources!

You can create and manage multiple heroes across multiple active campaigns and kingdoms, each with their own unique capabilities and resources.


ALL ENDGAME, NO GRIND

Unlike most MMOs, Crowfall has completely eliminated the need to grind for gear and experience. Advancement is done through passive training, meaning that characters can select up to 3 skills to be training, whether they are online or not.

This means that players who don’t have much time to devote to the game can remain competitive, and that you don’t have to slog through hundreds or thousands of hours fighting monster to enjoy the endgame. InCrowfall, the throne war IS the game!



THE ARCHETYPE

The archetype has so many various support in battles. Each archetype has superior status and abilities from any other ordinary troops. Every each of them is deadly and fearless within various race too. You can choose one of them in combat, prove that you are worthy and skilled enough to unleash their fullest combat technique. There is 4 status compability, every archetype has strong and weakpoint also battle type such melee or range attack. Make a good team that support each other to win easily in a war.

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