Metal Gear Solid V

Gameplay Trailer :

Name       Metal Gear Solid V
Released : September 2015
Platform : PC, PS3, PS4, XBOX 360, XBOX One
Genre       : Action

Metal Gear Solid V: The Phantom Pain is an open world action-adventure stealth video game developed by Kojima Productions, directed, designed, co-produced and co-written by Hideo Kojima, published by Konami for Microsoft Windows,PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It was released on September 1, 2015 worldwide. The game is the eleventh canonical and final installment in the Metal Gear series and the fifth within the series' chronology. It serves as a sequel to Metal Gear Solid V: Ground Zeroes, and a continuation of the narrative established there, and a prequel to the original Metal Gear game. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. Set in 1984, the game follows the mercenary leader Punished "Venom" Snake as he ventures into Afghanistan and the Angola—Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes.

Metal Gear Solid V: The Phantom Pain is a separated composite of two previously announced Kojima Productions projects. The first was Metal Gear Solid V: Ground Zeroes, which was originally revealed in a Fox Engine tech demo shown at the Metal Gear 25th Anniversary Party on August 30, 2012. The second was The Phantom Pain, a trailer at the Spike TV Video Game Awards on December 7, 2012, presented as an original title by fictional developer Moby Dick Studios, with the Metal Gear Solid V logo virtually obscured. In March 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain. These two, separately released games combined are Metal Gear Solid V, with The Phantom Pain constituting the bulk of the title.


In The Phantom Pain, players take the role of Punished/Venom Snake in an open world environment. The gameplay elements were largely unchanged fromGround Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, pistols, assault rifles and explosives. Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as cars and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, players can opt to scale a rock faceas a short cut. They may also call for friendly helicopter support against enemy soldiers in a combat alert or send commandos to scout a target area. Snake can also call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse with a customizable saddle for carrying more equipment in the field; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field. The companions' abilities and their effectiveness will depend on the player's relationship with them.

As in Peace Walker, The Phantom Pain will offer a base-building feature that allows players to develop weapons and items from their home base. Recruitment of enemy soldiers and prisoners has also returned for this purpose, allowing the base to grow through organization. The player is given the option to access their base from their real-life smartphones and other devices via a companion app. Unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. The Fulton surface-to-air recovery system, an item introduced into gameplay in Peace Walker, returns as well, with players now able to transport captured soldiers and other objects such as animals and vehicles back to Mother Base. Money for upgrading Mother Base's defenses and technology can be collected from objects found all over the map, such as diamonds, shipping containers, and special blueprint boxes. The income is invested on upgrades to the appearance and abilities, weapons and equipment of Snake, his AI companions, and vehicles. For example, Snake's prosthetic arm can be modified with a taser, echolocation function, or remote controls that allow it to fly as a drone.

The enemy AI has also improved in terms of situational awareness. If players frequently use particular weapons or tactics to subdue enemy soldiers, repeats of the mission will see the enemy increase in numbers and be outfitted with better equipment; for example, the frequent use of headshots will see enemy soldiers don metal helmets to make targeting the head harder.

Series director Hideo Kojima revealed that the game has a new day-and-night cycle that runs in real-time, and that the time taken to travel from one location to another will affect the time of day when the player arrives at their destination. The cycle also fasts-forwards when Snake lights a "Phantom Cigar", a type ofelectronic cigar; a digital silver Seiko watch panel appears on screen to denote time. The passage of time enables players to analyze the movement of marked enemy forces in the area, such as shifts in sentry patrols and individual patrol routes. Weather effects, such as sandstorms and rain, will also affect the gameplay environment by, for example, reducing visibility or masking the sound of footsteps.

A new game design direction will allow the player to choose in what order the story events take place by selecting missions in any order they like, and yet still "understand the encompassing message by the end".

Hideo Kojima has spoken about the restrictive nature of previous MGS titles, saying that they "set on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, Kojima's team will instead offer the player new ways of traversal and sneaking methods, such as taking a plane, helicopter or motorcycle to the mission area. Players are able to traverse the game world or deploy directly to landing zones that allow for different approaches. A video published after the E3 2015 convention showcased this, with the same mission played four times in a number of different ways: with the player opting for stealth, launching a direct assault via helicopter gunship, attempting to assassinate a target with a sniper rifle, and smuggling an explosive device into an enemy base by way of an unsuspecting convoy. The player's actions will affect the wider game world; for example, sabotaging a radar installation will open up new entry points. This is in order for Kojima to accomplish a "true open world experience". According to Famitsu, Konami confirmed that the playable world in The Phantom Pain is two hundred times larger than that of Ground Zeroes, featuring a variety of climate conditions and environments. This allows the players to freely roam the map while proceeding to either story missions or sidequests, as in other games with nonlinear gameplay. In addition, players who have previously playedGround Zeroes are able to import save data into The Phantom Pain and gain special perks.


Following the destruction of MSF (Militaires Sans Frontières) at the hands of the Cipher organization, Big Boss falls into a coma. He awakens nine years later in 1984, whereupon Cipher assassin Quiet tries to kill him. Big Boss is rescued by a mysterious man with a bandaged face calling himself Ishmael. While trying to escape the hospital the two become caught in the crossfire between additional Cipher soldiers and the psychic Tretij Rebenok, "The Third Child", helped by his apparition, the Man on Fire. After a chase, Ishmael disappears, leaving Snake to continue his escape with Revolver Ocelot, now working with a new mercenary company called Diamond Dogs, founded by Kazuhira Miller as a replacement for MSF.

While searching for clues about Cipher and expanding Diamond Dogs on an offshore platform near the Seychelles, Big Boss and his growing mercenary company become involved in the Soviet–Afghan War and the Angolan Civil War. Along the way, Big Boss recruits Quiet, who no longer speaks and has gained seemingly paranormal abilities; Dr. "Huey" Emmerich, a former MSF scientist suspected of being partly responsible for MSF's destruction; Eli, a spiteful British child believed to be one of Big Boss's clones and leading a band of runaway child soldiers; and finally, Code Talker, a Navajo expert on parasites forced to work for Cipher. Meanwhile, Big Boss begins to encounter the Skulls, deadly enemy soldiers who have similar abilities as Quiet. The Diamond Dogs also suffer an epidemic, losing many soldiers before it is contained.


It is eventually revealed that XOF, a rogue faction of Cipher, was responsible for the attack on MSF in 1975. Skull Face, the group's leader, sees Cipher's plan to unite the world for peace as the same as making it culturally American. To avoid this, he intends to release a parasite, in part developed by Code Talker, that kills anyone who speaks English. A modified version of this parasite is used to give Quiet and the Skulls their unusual abilities while a strain targeting a different language, used for testing purposes, was the cause of the earlier epidemic that affected Diamond Dogs. After releasing the English strain parasite, Skull Face finally plans to make nuclear weapons available to as many minority groups as he can. By way of nuclear deterrence he imagines no one will dare compromise anyone else, attaining world peace while still protecting the integrity of each culture. Skull Face hopes to ensure a nuclear war does not actually occur by secretly maintaining remote control of all the weapons.

To make nuclear weapons desirable again in the first place, Skull Face intends to use the new Metal Gear system known as the ST-84 "Sahelanthropus", hoping to start a new cold war. As it is unfinished, he depends on The Third Child's paranormal abilities, but during the test the psychic turns against him, having Metal Gear crush the Man on Fire and trapping Skull Face. Big Boss defeats the rampaging Metal Gear and wounds Skull Face, who is then killed by Huey. Later, it is explained that The Third Child was not consciously working for Skull Face. Rather, being psychic, because of his sensitivity to other people's thoughts, he would come to personify the most vengeful person around, wreaking havoc on their behalf.

In the aftermath, Eli, along with The Third Child and the child soldiers, steal the remains of Sahelanthropus and abandon Diamond Dogs. Soon after an epidemic of newly mutated parasites occurs forcing Big Boss to personally kill many of his own men to contain it. To honor them, Big Boss decides to make their cremated remains into diamonds to carry into battle. Huey is immediately accused of causing the epidemic while trying to mutate the parasites to sell as weapons. When evidence that he murdered Dr. Strangelove while arguing over using their son in experiments surfaces, while suspicions still linger that he had betrayed MSF to Cipher earlier, Big Boss exiles him from Diamond Dogs.

In a hidden mission, it is revealed that Skull Face infected Quiet with the English strain of parasite and sent her to join Big Boss so she could spread it among them as a last resort, until her time with them made her genuinely change sides. After being forced to speak English to save a poisoned Big Boss, she disappears to avoid causing another epidemic and presumably dies alone in the desert.

In a second hidden mission, it is revealed that the player has actually been controlling an MSF medic, and the real Big Boss was in fact the man with the bandaged face, Ishmael. The medic was given plastic surgery and hypnosis by Ocelot to become a second Big Boss, serving as a decoy for his enemies. During the credits it is stated that the Phantom goes on to set the events of the Outer Heaven uprising in motion, and dies at the hands of Solid Snake. The original Big Boss resurfaces during the Zanzibar Land disturbance.

After the credits, Miller and Ocelot discuss Big Boss's plans. While Ocelot supports it, Miller, disgusted at his former ally's deception, agrees to continue assisting the Phantom and Big Boss's sons only in hopes of contributing to the real Big Boss's downfall. The two nonetheless agree to work together until the inevitable conflict between Big Boss's sons begins.

Source : Wikipedia

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