Dungeon Village is a town management game, where the player recruits adventurers to fight monsters trying to destroy the town. You must make sure that your town grows and prospers despite these monster attacks, as well as strengthening the adventurers so that they can continue to protect your town.
Gameplay
Adventurers act on their own, fighting monsters for a set amount of time (the amount of time dependent on their "work"), and then visit the town after to visit stores and (if they have one) their house. They become more powerful as they level up, change jobs, are given items (by you) or through Events. If adventurers are defeated, they fall unconscious for an amount of time, or until another Adventurer brings them to an Inn, which greatly increases the recovery speed.
Through Events, clearing dungeons, raising effectiveness of a building past a certain point, and other occurrences, your town starts to gain popularity. Through popularity you gain new adventurers, new events, new monsters, and medals for your adventurers (which can be used at the end of each year to greatly affect their Satisfaction and Work).
As you fight monsters, you gain experience, gold (

Quests (of which boss monsters are one) are the primary way for your adventurers to obtain items and unlock new equipment. Whether on the field or in a dungeon, Red chests contain consumable items, while

Consumable items can be either used on a single adventurer for different advantages (such as stat increases), on a building to raise their effects, or put into the Cauldron. The Cauldron is the only way to obtain certain items, weapons, and even buildings.
Adventurers
There are up to 25 adventurers you can have in your village, each able to wield weapons/armor and switch jobs. If you level an adventurer all the way up, their job is opened up for others to use as well. If an adventurer moves in, you also get a special reward depending on the adventurer.
Adventurers / residents are responsible for the protection of your town. However, as they are in fact employed by you, it is up to you to guide them on quests, arm them properly with armor and weapons, keep them happy, and train them properly. You can also assign jobs to your adventures.
While adventurers require your attention, they are quite self-efficient. When not on a quest, they will wander the field killing monsters, will occasionally buy themselves new weapons / armor with their salary, will bring their injured comrades back to the inn to rest, and even shop.
When you send your adventurers on a quest, adventures in your town will randomly be chosen to participate, with a possible total of 9 adventures allowed to join. However, if 9 adventurers do not volunteer, you can recruit more up to 9 at the expense of gold. More of quests can be found here.
Combat
Attacks take into account many factors, such as attack style, weapon/armor strength, the enemy level, whether it is a dungeon, whether it is a boss monster, and possibly most importantly your stats.
Attack styles are: melee, ranged, and magic.
Attributes
These are effected by your armor, weapons, and accessories.
Attributes include:
- HP
- Attack
- Defense
- Magic
- Basic Attributes
These are raised as you level, master jobs, and switch jobs.
Basic attributes include:







All magic uses a unique sprite when cast.




Satisfaction Work
Satisfaction


Income
Adventures both earn you money and cost you money, but often earning you money if you play wisely.
Makes you money:
- Killing Monsters (Adventurer's Income)
- Finding Chests
- Taxes (Based on total monsters killed)
- Adventure's salary
- Going on quests
- Auras
Auras boost Attack, the number of attacks, and Defense.
Visiting your village

An adventurer will visit / arrive at your town and fight monsters once your town reaches a specific level of popularity (see table below). After they visit, you can have them move in by raising their satisfaction.
Having new adventurers visit is important because:
- To unlock new job types you must first max out an adventurer with thatjobs, and having new adventurers visit is the only way to accomplish this.
- More people equals more money
- More man power for fighting monsters
- Once an adventurer visits and they reach a certain level of satisfaction, they will ask to move in (see below).

For an adventurer to move into town and become a resident, a few conditions must be met:
You must have a vacant house (if you don't have one, they will ask you to place one) (costs 100G).
They must have a high enough satisfaction level (see table below).
You must pay specific cost to allow them to move in (see table below).
After moving in, they will gain 5

It is worth noting that even after getting enough satisfaction, they may not ask to move in right away. Adventurers nearly never ask to move in when they are on a quest. They should ask shortly after it is finished, however.
List of Adventurers
Name | Gen der | Pop. to Visit | Initial Job | Moving in | Name Reference | ||
---|---|---|---|---|---|---|---|
![]() | Cost (G) | Reward | |||||
Clown Stripe | 0 | Farmer | 30 | 1500 | ![]() | Cloud Strife | |
Lance Alot | 0 | Carpenter | 30 | 1500 | Combat School | Sir Lancelot | |
Fluffie Kiss | 0 | Farmer | 30 | 1500 | ![]() | Yuffie Kisaragi | |
Custom1 | 100 | Adventurer | 20 | 1000 | ![]() | ||
Donkey Hotty | 300 | Warrior | 40 | 2000 | ![]() | Don Quixote | |
Sid Pervia | 500 | Merchant | 30 | 1500 | ![]() | Cid Previa | |
May Le Tigre | 700 | Archer | 50 | 2500 | Circus | ||
Gilly Gamesh | 900 | Knight | 40 | 2000 | ![]() | Gilgamesh | |
Harry Gorn | 1300 | Mage | 50 | 2500 | ![]() | Aragorn | |
Angie Jelly | 1500 | Warrior | 40 | 2000 | ![]() | Angelina Jolie | |
Bamza Reoulv | 1800 | Merchant | 40 | 2000 | ![]() | Ramza Beoulve | |
Jill Nabath | 2100 | Knight | 40 | 2000 | ![]() | Jihl Nabaat | |
Seffy Roth | 2400 | Bard | 50 | 2500 | Magic Lab | Sephiroth | |
Stumblemore | 2600 | Monk | 50 | 2500 | ![]() | Dumbledore | |
Frod Bigguns | 2900 | Mercenary | 60 | 3000 | Library | Frodo Baggins | |
Masque Mann | 3200 | Wrestler | 60 | 3000 | ![]() | Masked Man | |
Chung Lailai | 3400 | Kung Fu Master | 60 | 3000 | ![]() | Chun Li | |
May Akiba | 3700 | Cook | 60 | 3000 | ![]() | ||
Flippin Book | 4000 | Clown | 70 | 3500 | ![]() | Peregrin Took | |
Book Shields | 4200 | Ninja | 70 | 3500 | Fancy Bar | Brooke Shields | |
Voldy Moore | 4500 | Black Marketer | 70 | 3500 | ![]() | Voldemort | |
Harly Potler | 4800 | Hero | 80 | 4000 | ![]() | Harry Potter | |
Max Spellman | 5000 | Wizard | 90 | 4500 | ![]() | Sabrina Spellman | |
Sam Ganges | 5300 | King | 100 | 5000 | ![]() | Samwise Gamgee | |
Lily Raven | 5700 | Princess | 100 | 5000 | Castle |
Jobs
There are a large variety of jobs that your adventurers can take up, which can affect not only the stat growth of the adventurer, but also in some cases the prices of the stores in your village.
Jobs are responsible for how adventurers level up, as well as being one of the ways to unlock magic attacks. Jobs also affect what type of attacks adventurers use most often, even if they have more than one attack type open to them, such at melee and magic. Finally jobs provide stat bonuses (or penalties) in the form of a percentage increase (or decrease) from the base stats. A character of class "Adventurer" has only his base stats and no bonuses.
Each time an adventurer gains a level, he gains a permanent attribute boost (additional HP, attack, defense, or spirit). After an adventurers masters a job (raises it to level 10), they receive a permanent stat boost, and if they were the first in your village to have the job (and were not one of your original party), they will then unlock that job to be available to other adventurers. However, higher level jobs require more medals (


All unlocked jobs are carried over to a new game once you "finish" your current one. However, the medal requirement to switch to them still remains.
Changing Jobs
To change a character's job, first select a character. Next, scroll down to the 2nd screen (where it shows 6 stats). Now click the "Change job" button in the bottom middle of the window, and there you go! Note that some jobs require a certain number of

List of Jobs
To unlock a job type, you must first train an adventurer with that job to level 10 (job mastery). New adventurers who visit your village often have unique jobs, which can be found on the adventurers page.
AT is the Attack Type. If given a choice, this method of attack is almost always used. SP is the sales price. The gender listed is the one required for an adventurer to use that job.
Job | Gen der | AT | ![]() | ![]() | Inherent Bonus | Mastery Bonus | Stat Bonuses | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||||||
Adventurer[1] | 5 | 0 | Income tax ![]() | 20 ![]() | +0% | +0% | +0% | +0% | +0% | +0% | ||
Farmer[1] | ![]() | 6 | 0 | Cost of plants ![]() | 20 ![]() | +10% | +10% | +10% |
∅
|
∅
|
∅
| |
Carpenter[1] | ![]() | 10 | 0 | Construction speed![]() | 20 ![]() | +40% | +20% | +20% | +40% | -40% | +40% | |
Merchant[1] | ![]() | 7 | 0 | Shop SP +20% | 20 ![]() | +40% | +20% | +40% | +20% |
∅
| +40% | |
Warrior | ![]() | 8 | 1 | Combat School SP +20% | 20 ![]() | +60% | +60% | +40% | +60% |
∅
| +40% | |
Mage | ![]() | 18 | 1 | Magic Lab SP +20% | ![]() Spell | +20% | -80% |
∅
| -80% | +200% |
∅
| |
Monk | ![]() | 15 | 1 | Magic Lab SP +20% | ![]() Spell | +40% | +20% | +40% | +20% | +160% | +40% | |
Archer | ![]() | 10 | 1 | Archery Range SP +20% | 20 ![]() | +40% | +20% | +200% | +20% |
∅
| +200% | |
Knight | ![]() | 10 | 2 | Combat School SP +20% | 20 ![]() | +100% | +100% | +100% | +100% |
∅
| +100% | |
Cook | ![]() | 14 | 1 | Restaurant SP +20% | 20 ![]() | +40% | +40% | +140% | +100% |
∅
| +100% | |
Clown | ![]() | 18 | 1 | Circus SP +20% | 20 ![]() | +40% | +40% | +140% | +40% | +120% | +200% | |
Bard | ![]() | 17 | 1 | Income tax ![]() | 20 ![]() | +80% | +80% | +100% | +80% | +40% | +100% | |
Ninja | ![]() | 22 | 2 | Income tax ![]() | ![]() Spell | +80% | +60% | +300% | +60% | +140% | +300% | |
Black Marketer | ![]() | 23 | 0 | Shop SP +20% | 30 ![]() | +80% | +80% | +140% | +60% | +40% | +140% | |
Kung Fu Master | ![]() | 20 | 1 | Income tax ![]() | 20 ![]() | +100% | +100% | +200% | +100% |
∅
| +200% | |
Mercenary | ![]() | 25 | 2 | Income tax ![]() | 30 ![]() | +160% | +160% | +200% | +160% |
∅
| +200% | |
Wrestler | ![]() | 25 | 2 | Income tax ![]() | 30 ![]() | +160% | +160% |
∅
| +160% | -40% |
∅
| |
Hero | ![]() | 32 | 3 | Income tax ![]() | 30 ![]() | +200% | +200% | +200% | +200% | +80% | +200% | |
Wizard | ![]() | 26 | 3 | Magic Lab SP +20% | ![]() Spell | +80% | +60% | +100% | +60% | +300% | +100% | |
Princess | ![]() | 40 | 5 | Castle SP +20% | 30 ![]() | +60% | +60% | +100% | +60% |
∅
| +100% | |
King | ![]() | 40 | 5 | Castle SP +20% | 30 ![]() | +60% | +60% | +100% | +60% |
∅
| +100% | |
Princess Sally | ![]() | 55 | 5 | Income tax ![]() | 30 ![]() | +240% | +240% | +220% | +240% | +200% | +220% | |
Kairobot | ![]() | 50 | 5 | Income tax ![]() | 30 ![]() | +220% | +220% | +220% | +220% | +200% | +220% |
Equipment
Equipment raises your adventurer's primary stats: HP, Attack, Defense, & Magic.
Equipment can be found/Acquired on the field / in dungeons (in

Weapons
The only equipment to increase Attack / Magic stats.
Ic on | Name | Attack | Magic | Price (G) | Acquired |
---|---|---|---|---|---|
![]() | Great Sword | 70 | 52 | 9,600 | Sam Ganges moves in |
![]() | Demon Axe | 63 | 80 | 9,240 | Cauldron |
![]() | Holy Trident | 61 | 63 | 8,700 | ![]() |
![]() | Fire Blade | 60 | 48 | 8,400 | Harly Potler moves in |
![]() | Fiery Rod | 34 | 90 | 6,600 | Cauldron |
![]() | Fire Arrow | 53 | 44 | 6,600 | Cauldron |
![]() | Fairy Arrow | 39 | 38 | 6,000 | ![]() |
![]() | Bamboo Spear | 46 |
∅
| 5,520 | Masque Mann moves in |
![]() | Great Axe | 48 | 18 | 5,400 | Stumblemore moves in |
![]() | Lightning Spear | 36 | 31 | 4,800 | Cauldron |
![]() | Holy Staff | 25 | 61 | 4,800 | ![]() |
![]() | Atomic Blade | 42 | 23 | 4,440 | ![]() |
![]() | Great Arrow | 26 | 16 | 4,200 | ![]() |
![]() | Ice Lance | 24 | 17 | 3,600 | Cauldron |
![]() | Magic Rod | 17 | 40 | 3,600 | ![]() |
![]() | Merc Axe | 35 | 10 | 3,600 | ![]() |
![]() | Ice Sword | 29 | 27 | 3,450 | Cauldron |
![]() | Ice Arrow | 16 | 14 | 3,300 | Cauldron |
![]() | Slasher | 19 |
∅
| 3,000 | ![]() |
![]() | Morning Rod | 9 | 25 | 3,000 | ![]() |
![]() | Slash Blade | 18 |
∅
| 2,850 | Donkey Hotty moves in |
![]() | Fire Axe | 21 | 15 | 2,700 | Cauldron |
![]() | Golden Bow | 11 |
∅
| 2,400 | ![]() |
![]() | Golden Axe | 14 |
∅
| 2,400 | ![]() |
![]() | Golden Sword | 11 |
∅
| 1,950 | ![]() |
![]() | Fir Staff | 7 | 17 | 1,800 | ![]() |
![]() | White Lance | 14 | 3 | 1,800 | ![]() |
![]() | Wooden Bow | 7 |
∅
| 1,320 | ![]() |
![]() | Iron Axe | 10 |
∅
| 1,200 | ![]() |
![]() | Sharp Spear | 9 |
∅
| 1,140 | ![]() |
![]() | Iron Sword | 8 |
∅
| 1,020 |
Initially Available
|
![]() | Wooden Staff | 4 | 8 | 720 | ![]() |
![]() | Dagger | 5 |
∅
| 600 |
Initially Available
|
Armor 1
Has high HP and Defense values.
Ic on | Name | HP | Defense | Price (G) | Obtained |
---|---|---|---|---|---|
![]() | Hero Armor | 52 | 52 | 9,600 | Cauldron |
![]() | Holy Armor | 44 | 44 | 8,000 | ![]() |
????? | ![]() | ||||
![]() | Golden Armor | 25 | 32 | 6,800 | ![]() |
![]() | Black Suit | 25 | 24 | 6,400 | May Akiba moves in |
![]() | Silver Armor | 22 | 22 | 6,000 | ![]() |
![]() | Combat Garb | 21 | 20 | 5,600 | ![]() |
![]() | Priest Robe | 20 | 16 | 4,000 | Chung Lailai moves in |
![]() | Knight Armor | 16 | 20 | 3,600 | ![]() |
![]() | Nice Overalls | 16 | 15 | 3,400 | ![]() |
![]() | Doctor Suit | 12 | 12 | 2,200 | ![]() |
![]() | Trader Clothes | 12 | 11 | 2,000 | ![]() |
![]() | Kung Fu Garb | 6 | 8 | 1,600 | ![]() |
![]() | Bronze Armor | 6 | 7 | 1,500 | ![]() |
![]() | Monk Robe | 6 | 6 | 1,400 | ![]() |
![]() | Overalls | 3 | 6 | 1,200 | ![]() |
![]() | Nomad Clothes | 3 | 3 | 800 |
Initially Available
|
Armor 2
While not as powerful as a piece of "Armor 1", there are two different types to choose from; Helmets and Shields.
Helmets
Helmets focus more on providing HP than Defense, which is primarily useful for new / weak Adventurers in your party.
Ic on | Name | HP | Defense | Price (G) | Obtained |
---|---|---|---|---|---|
![]() | Hero Crown | 34 | 20 | 8,800 | Cauldron |
![]() | Ultra Gold Helm | 30 | 20 | 8,400 | ![]() |
![]() | Cursed Hat | 27 | 14 | 8,000 | Cauldron |
![]() | Golden Helm | 26 | 17 | 7,800 | ![]() |
![]() | Battle Hood | 24 | 16 | 7,400 | ![]() |
![]() | Priest Hat | 26 | 10 | 7,200 | ![]() |
![]() | Lucky Circlet | 22 | 11 | 6,400 | Cauldron |
![]() | Silver Helm | 18 | 12 | 5,600 | ![]() |
![]() | Knight Helm | 15 | 10 | 4,000 | ![]() |
![]() | Viking Hood | 12 | 8 | 3,600 | ![]() |
![]() | Desert Bandana | 12 | 7 | 3,400 | ![]() |
![]() | Magic Hat | 9 | 5 | 2,400 | Cauldron |
![]() | Monk Hat | 9 | 3 | 1,800 | ![]() |
![]() | Golden Circlet | 7 | 4 | 1,600 | ![]() |
![]() | Bronze Helm | 6 | 4 | 1,400 | ![]() |
![]() | Sea Bandana | 4 | 2 | 1,200 | ![]() |
![]() | Old Helm | 3 | 2 | 800 | ![]() |
![]() | Leather Cap | 2 | 1 | 640 |
Initially Available
|
![]() | Bandana | 1 | 1 | 480 | ![]() |
Shields
Shields focus more on providing Defense than HP, which allows you to take less over-all damage, and is most useful on units with a higher HP supply available.
Accessories
Compared to other equipment, accessories are the most expensive with some of the lowest stats. As such, they should not be a primary concern over other armors.
Ic on | Name | HP | Defense | Price (G) | Obtained |
---|---|---|---|---|---|
![]() | Sapphire Ring | 8 | 9 | 20,000 | Voldy Moore moves in |
![]() | Amethyst Ring | 6 | 7 | 12,000 | ![]() |
![]() | Kairo Medal | 11 | 11 | 11,100 | ![]() |
![]() | Holy Armlet | 10 | 10 | 8,000 | ![]() |
![]() | Hero Armlet | 8 | 9 | 6,600 | Cauldron |
![]() | Fire Pendant | 13 | 7 | 6,400 | Cauldron |
????? | ![]() | ||||
![]() | Golden Fauld | 2 | 13 | 5,600 | ![]() |
![]() | Lucky Pendant | 11 | 3 | 5,000 | ![]() |
![]() | Snow Pendant | 10 | 3 | 4,800 | Cauldron |
![]() | Golden Earrings | 6 | 6 | 4,800 | ![]() |
![]() | Winged Charm | 9 | 1 | 4,200 | ![]() |
![]() | Ancient Earrings | 4 | 5 | 4,000 | Gilly Gamesh moves in |
????? | ![]() | ||||
![]() | Golden Ring | 8 | 3 | 4,000 | ![]() |
![]() | Lightning Pendant | 7 | 2 | 3,600 | Cauldron |
![]() | Knight Armlet | 2 | 6 | 3,200 | ![]() |
![]() | Atomic Gloves | 3 | 8 | 3,200 | ![]() |
![]() | Red Gloves | 2 | 5 | 2,600 | ![]() |
![]() | Heart Pendant | 6 | 2 | 2,400 | User's custom Adventurer moves in |
????? | ![]() | ||||
![]() | Silver Ring | 6 | 2 | 2,400 | ![]() |
![]() | Silver Fauld | 1 | 5 | 2,400 | ![]() |
![]() | Forest Earrings | 3 | 3 | 2,200 | ![]() |
![]() | Leather Gloves | 2 | 3 | 1,600 |
Initially Available
|
![]() | Raven Charm | 6 | 1 | 1,600 | ![]() |
![]() | Old Armlet | 1 | 3 | 1,400 | ![]() |
![]() | Bronze Ring | 4 | 1 | 1,300 | ![]() |
![]() | Dewdrop Pendant | 3 | 1 | 1,100 | Cauldron |
![]() | Normal Pendant | 1 | 1 | 800 |
Initially Available
|
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