If you wondering what skill you need to activated on some class.
Note : It's still incomplete.
you can see this guide to look skill details :
WARRIOR
A book of battle tactics that raise ATK
skill lv 1 - apprentice job change (ATK+10)
skill lv 2 - warrior job change (ATK+15)
skill lv 3 - quest from Venia (ATK+20)
Double Attack (passive)
Chance of attacking enemies twice by melee attack catching them off guard
skill lv 1 - apprentice job change (damage x 1.2)
skill lv 2 - quest from Tilia (damage x 1.4)
skill lv 3 - Double Attack 3 book (damage x 1.6)
Defense (passive)
Offers a permanent gain to DEF, protecting you from attack
skill lv 1 - Warrior job change (DEF+5)
skill lv 2 - Quest from Varuna (DEF+7)
skill lv 3 - Defense 3 book (DEF+9)
Protection (Buff)
Reduces the amount of damage sustained by physical attack
Buff name: Defense
skill lv 1 - apprentice job change - 30 MP (DEF+20 for 3 min)
skill lv 2 - warrior job change - 50 MP (DEF+30 for 4 min)
Provoke
Provoke and anger your foe, making you the target of future attacks
skill lv 1 - warrior job change - 4 MP
skill lv 2 - Insult Book 2 - 6 MP
KNIGHT
Battle Mastery (passive)
A book of battle tactics that raise ATK
skill lv 4 - apprentice job change (ATK+25)
skill lv 5 - knight job change (ATK+30)
Protection (Buff)
Reduces the amount of damage sustained by physical attack
Buff name: Defense
skill lv 3 - apprentice job change - 70 MP (DEF+40 for 5 min)
Defense (passive)
Offers a permanent gain to DEF, protecting you from attack
skill lv 4 - apprentice job change (DEF+11)
skill lv 5 - knight job change (DEF+13)
Provoke
Provoke and anger your foe, making you the target of future attacks
skill lv 3- Insult Book 3 - 8 MP
Hard Hit
Delivers more damage to foes than regular attacks
skill lv 1 - apprentice job change - 24 MP
skill lv 2 - knight job change - 36 MP
skill lv 3 - quest [Saterica - lv 110]
War Cry (buff)
Raises ATK and Max HP for all party members in the area
Buff name:
skill lv 1 - apprentice job change - 64 MP (ATK+8% Max HP+8% for 2 min)
skill lv 2 - knight job change - 96 MP (ATK+12% Max HP+12% for 3 min)
Relax (passive)
Loosen up the body. Raises natural HP recovery
skill lv 1 - knight job change (HP recovery+10, MP recovery+5)
skill lv 2 - quest [Karue Reef - lv 100] (HP recovery+20, MP recovery+10)
Guard (buff)
Defend the target against attack, reducing HP damage
Buff name:
skill lv 1 - knight job change - 96 MP (2 min duration)
Berserk
An all-out attack that lasts until your MP is drained
skill lv 1 - quest [Sofya - lv 70] - 150+MP (11 sec + 1 sec for every 150 MP after the initial 150)
- Attack becomes 1.5 times faster (attack about 16 times in 12 sec at the fastest)
- Recovers from poison and paralysis when triggered
- DEF-50% MDEF-20% Hit+10% AVD-50% ASPD+200%
- Can’t use other skills or items for the duration of this skill
HUNTER
Bow Mastery (passive)
A book that raises your ATK and range when wielding a bow
skill lv 1 - apprentice job change (ATK+25 range+2)
skill lv 2 - Hunter job change (ATK+? range+3)
Venom Attack
Adds poison to any attack. Some enemies are more easily poisoned than others.
skill lv 1 - apprentice job change (duration of 4 poison ticks)
skill lv 2 - hunter job change (duration of 6 poison ticks)
skill lv 3 - quest from Solf [Saterica - lv 110] (duration of 8 poison ticks)
- Poison damage = (INT + DEX) x (skill lv x 2)
- Doesn’t consider INT/DEX from equipment and buffs
- Using Venom Attack while the enemy is poisoned won’t reset the number of poison ticks left
Improves your reaction time and AGI for a period of time.
Buff name: Agility
skill lv 1 - apprentice job change - 48 MP (AGI+12 for 3 min)
skill lv 2 - hunter job change - 72 MP (AGI+24 for 4 min)
Serum
Renders you immune to poison for a period of time. Cures poison if you have it.
Buff name: Poison Resistance
skill lv 1 - apprentice job change - 64 MP (3 min)
skill lv 2 - hunter job change - 48 MP (4 min)
Hawkeye
Raises DEX and critical damage.
Buff name: Critical Damage
skill lv 1 - apprentice job change - 64 MP (DEX+10 Crit dmg+10% for 3 min)
skill lv 2 - hunter job change - 96 MP (DEX+15 Crit dmg+15% for 4 min)
Survival (passive)
Gain surviving skills. Raises natural HP&MP recovery.
skill lv 1 - hunter job change (HP&MP recovery+10)
Arrow Rain
A bow-only attack that deals damage based on number of hits and attack range.
skill lv 1 - hunter job change (1 to 4 hits) - 48 MP
skill lv 2 - quest from Nepherta [Sofya - lv 90] (1 to 5 hits) - 64 MP
Impetus
Renders you immune to paralysis for a period of time. Cures paralysis if you have it.
Buff name: Paralysis Resistance
skill lv 1 - quest from Sitara [Kleya - lv 100] - 112 MP (3 min)
GLADIATOR
Chance of attacking enemies twice by melee attack catching them off guard
skill lv 4 - apprentice job change (damage x1.8)
skill lv 5 - Item [lv 240] (damage x2)
War Cry
Raises ATK and Max HP for all party members in the area.
skill lv 3 - apprentice job change - 128 MP (ATK+16%, Max HP+16% for 4 min)
Relax (passive)
Loosen up the body. Raises natural HP recovery
skill lv 3 - gladiator job change (HP natural recovery+30, MP natural recovery+15)
Berserk
An all-out attack that lasts until your MP is drained
skill lv 2 - Quest [Port Spargas - lv 160] - 150+ (all) MP
Sword Mastery (passive)
I get the knowledge of handling the sword. Increase attack power and hit rate when equipped with a sword.
skill lv 1 - apprentice job change
skill lv 2 - gladiator job change
skill lv 3 - item [lv 200]
Astute
A physical blow to the enemy that is dependent on your critical damage.
skill lv 1 - apprentice job change - 32 MP (critical damage x 1.5)
skill lv 2 - gladiator job change - 48 MP (critical damage x 2)
skill lv 3 - item [lv 200] - 64 MP (critical damage x 2.5)
Cross Counter
After being hit by your enemy, you will land a counterattack that is the base value of your critical damage.
skill lv 1 - gladiator job change - 36 MP (5 minutes)
skill lv 2 - quest [Elban - lv 160] - 28 MP (7 minutes)
- When you receive damage from enemy, counter attack with the same damage calculation as normal attack
- Doesn’t trigger if enemy attack misses, but it triggers if damage is 1.
Penetrate
Attack full force without regard to risk. Increase ATK, a little of the damage given bounces back to you.
skill lv 1 - gladiator job change - 52 MP (ATK+5%, Recoil 2% of damage, 8 min)
skill lv 2 - quest [Port Spargas - lv 220] - 65 MP (ATK+7%, Recoil 1% of damage, 8 min)
No recoil when using skills or when double attack triggers.
Regenate
Special recovery consuming exclusive items. Recovers sustainable HP over time. Consumes “Gladiator Revita”.
skill lv 1 - quest [Port Spargas - lv 180] - 1 MP (Recovers 5% max HP every 5 sec for 2 min)
If activated without Gladiator Revita, costs 100 MP, consumes 50% of current HP, 1 min duration.
Esperanza
Bold move to increase significantly your own ability. Attack and defense are greatly increased, but evasion becomes impossible. When effect is over ...
skill lv 1 - quest [Port Spargas - lv 180] - 300 MP ([ATK+(STR x 1)], 60 sec duration, 60 sec exhaustion)
- Effect: damage dealt increases, damage received decreases, AVD becomes 1, heal received reduced (Heal - Max HP, but can’t be below 1?)
- Exhaustion: ATK decreases (-40% approximately), DEF halved, MDEF halved, HIT reduced, Critical rate reduced.
Attack the enemy with the sharp slashing of a storm. Power is increased enough to simultaneously attack multiple, continuous use increases the continued effect.
skill lv 1 - quest [Drafbourg - lv 220] - 10 MP (8 sec)
- When activated, consumes HP (HP consumption = Lv)
- Increases melee
- Skill delay increases or decreases, effect time changes
- At 91% force reduces attack interval
- Attack speed doesn’t increase during exhaustion
- More powerful if target is a boss
- Force can be maintained by Pillar Blade
Pillar Blade (area of attack)
Wield the sword with your whole body. Damages the monsters around you. Attack range depends on weapon.
skill lv 1 - quest [Port Spargas - lv 200] - 12 MP
Massive Skin
Way to reduce the damage received. Halves the damage penetration.
skill lv 1 - quest [??? - lv 150] - 100 MP (60 sec duration)
MAGE
A book of magic tactics that raise MATK
skill lv 1 - apprentice job change (MATK+20)
skill lv 2 - mage job change
skill lv 3 - quest [Rita - witch hunter wood]
Mana Wave
Cast magic of unaligned element at enemies.
skill lv 1 - apprentice job change - 12 MP
skill lv 2 - quest [Maya - Rokoko] - 24 MP
skill lv 3 - Book - 36 MP
Mini Heal
Restores a bit of HP to an ally.
skill lv 1 - apprentice job change - 18 MP (Heal value = INT+50)
skill lv 2 - mage job change - 36 MP (Heal value = INT+200)
skill lv 3 - How to heal 3 [item]- 54 MP (Heal value = INT+350)
Skill delay needed to spam: -4 sec
Mana Recover (passive)
Raises the rate at which you automatically recover MP
skill lv 1 - mage job change (MP rec + 5)
skill lv 2 - quest [Kady - Diel Village] (MP rec + 10)
skill lv 3 - Book [item] (MP rec + 15)
Dark Blast
A dark-element magic attack
skill lv 1 - Dark Manual 1 - 36 MP
skill lv 2 - Dark Manual 2 - 72 MP
WIZARD
Mana Mastery (passive)
A book of magic tactics that raise MATK
skill lv 4 - apprentice job change
skill lv 5 - wizard job change (MATK+90)
Mana Recover (passive)
Raises the rate at which you automatically recover MP
skill lv 4 - apprentice job change (MP recovery+20)
skill lv 5 - wizard job change (MP recovery+25)
Dark Blast
A dark-element magic attack
skill lv 3 - Item used only by full wizards - 108 MP
Skill delay needed to spam: -0.5 sec
Fire Lance
A fire-element magic attack
skill lv 1 - apprentice job change - 48 MP
skill lv 2 - wizard job change - 72 MP
skill lv 3 - quest [Sofya - lv 80] - 96 MP
Skill delay needed to spam: -0.5 sec and -95% cast time or DEX (?)
Ice Spear
A water-element magic attack involving multiple ice spears
skill lv 1 - apprentice job change - 48 MP
skill lv 2 - wizard job change - 72 MP
skill lv 3 - quest [Sofya - lv 80] - 96 MP
Needed to spam: 100% cast time (or DEX?)
Mana Recharge
Uses your life force to refill the target’s MP
skill lv 1 - apprentice job change - 1 MP (MP recovered = HP used)
skill lv 2 - wizard job change - 1 MP (MP recovered = HP used x 1.5)
skill lv 3 - quest [Kleya - lv 100] - 1 MP (MP recovered = HP used x 2)
- Uses 10% of Max HP
- Skill delay needed to spam: -2 sec
Drain
A dark-element magic attack with a chance of absorbing the damage you deal foes
skill lv 1 - wizard job change - 80 MP (Absorbs HP 5 times every 5 sec after initial cast)
- Revives you if you die during the fight, ending it’s effect and leaving you with exhaustion for 30 sec
- Can’t be used during exhaustion
- Skill delay needed to spam: -2 sec
Reflection (buff)
A dark-element magic attack with a chance of deflecting damage back to your foe
Buff name: Reflect
skill lv 1 - wizard job change - 128 MP (reflects ⅓ of damage for 60 sec)
Skill delay needed to spam: -4 sec
Thunderbolt
A wind-element magic attack that may paralyze foes
skill lv 1 - quest [Saterica - lv 110] - 40 MP
Needed to spam: -100% cast time (or DEX?)
CLERIC
Mana Recover (passive)
Raises the rate at which you automatically recover MP
skill lv 4 - apprentice job change (MP recovery+20)
skill lv 5 - wizard job change (MP recovery+25)
Faith (passive)
Increase in religious faith. MaxHP increases.
skill lv 1- apprentice job change (MaxHP+300)
skill lv 2 - cleric job change (MaxHP+500)
Heal
Recovers the target’s HP.
skill lv 1- apprentice job change - 60 MP
- Heal recovery = {(MATK+200)+[(MATK+200)x random÷ 100]}x(1+equipment and xtal) skill lv 2 - cleric job change - 90 MP
- Heal recovery = {(2 x MATK+800)+[(2 x MATK+800) x random÷ 100]}x(1+equipment and xtal)
- Random = 0, 1, 2, 3 or 4
Bless (buff)
Recovers target’s HP/MP depending on their natural recovery amount for a period of time.uff name: HP recovery
- skill lv 1- apprentice job change - 240 MP (Every 3 sec for 3 min)
- skill lv 2 - cleric job change - 360 MP (Every 3 sec for 4 min)
Aegis (buff)
Reduces magic damage on the target.
Buff name: Magic defense
- skill lv 1- apprentice job change - 128 MP (Magic res+30% for 3 min)
- skill lv 2 - cleric job change - 192 MP (Magic res+40% for 4 min)
Kreis Heal
Refills HP of anyone in the range of the magic
skill lv 1- cleric job change - 128 MP
- Heal recovery = {(0.8 x MATK+400)+[(0.8 x MATK+400) x random÷ 100]}x(1+equipment and xtal) skill lv 2 - quest [Kleya - lv 110] - 192 MP
- Heal recovery = {(MATK+500)+[(MATK+500) x random÷ 100]}x(1+equipment and xtal)
Holy Light
A light-element magic attack
skill lv 1- quest [Saterica - lv 100] - 64 MP
- Double damage to dark attribute
- Damage calculation for cleric, monk apprentice and monk Dmg = [Base value + (Base value x random ÷ 100)] x (1 + equipment + attribute)
- Damage calculation for apprentice bishop and bishop Dmg = [Base value + (Base value x random ÷ 100) +1000] x (1 + equipment + attribute)
- Random = -9 to 9
- Base value = (MATK x 1.2) - MDEF
BISHOP
Faith (passive)
Increase in religious faith. MaxHP increases.
skill lv 3 - apprentice job change (MaxHP+700)
Heal
Recovers the target’s HP.
skill lv 3 - bishop job change - 120 MP
- Heal recovery = {(2 x MATK+1200)+[(2 x MATK+1200) x random÷ 100]}x(1+equipment and xtal)
- Random = 0, 1, 2, 3 or 4
Aegis (buff)
Reduces magic damage on the target.
Buff name: Magic defense
skill lv 3 - bishop job change - 256 MP (Magic res+50% for 5 min)
Holy Light
A light-element magic attack
skill lv 2 - quest [Elban - lv 160] - 72 MP
Capacity (passive)
Acquire knowledge to control a large amount of magic. MaxMP increases.
- skill lv 1 - apprentice job change (MaxMP+?%)
- skill lv 2 - bishop job change (MaxMP+20%)
Resurrection (buff)
Holy magic that resurrects you once for a limited time.
Buff name: Revival
- skill lv 1 - apprentice job change - 320 MP (Duration 5 min, revives with 30% MaxHP)
- skill lv 2 - quest [Drafbourg - lv 220] - 380 MP (Duration 10 min, revives with 50% MaxHP)
Divine Bless (buff)
Refills HP/MP and raises all stats for everyone in the PT for a limited time recover HP and MP of PT all members. All status rises.
Buff name: HP recovery
- skill lv 1 - apprentice job change - 480 MP (All stats+2, HP-MP recovery every 3 sec for 5 min)
- skill lv 2 - Item [lv 200] - 600 MP (All stats+3, HP-MP recovery every 3 sec for 6 min)
Physical (passive)
A skill of enhancing resistance. Resistance to ailment increases
skill lv 1 - bishop job change
Priere
Raises MP and MATK for party
- skill lv 1 - bishop job change - 128 MP (MaxMP & MATK+8% for 3 min)
- skill lv 2 - quest [Port Spargas - lv 160] - 192 MP (MaxMP & MATK+12% for 4 min)
- skill lv 3 - Item [lv 200] - 256 MP (MaxMP & MATK+16% for 5 min)
Nemesis (area of effect attack)
An AOE attack, puts enemies on ailment. Lower success rate on bosses.
skill lv 1 - quest [Port Spargas - lv 180] - 120 MP
- Can inflict paralyzes, stun, blind and burn
- Damage = {(MATK x 9.5 - Enemy MDEF)+ MATK x random ÷ 100} x (1+magic power+attribute+etc)
- Random = 1 to 9
- Needed to spam: 256 DEX
Sanctuary
Reduce range and area attack damage taken. Has no effect if you’re the direct target. Consumes 10% of your MaxHP
skill lv 1 - quest [Port Spargas - lv 180] - 100 MP (duration 5 min)
- The use of this skill can’t kill you
- If HP becomes 0 from the use of skill, you are revived with HP 1.
Risparmio
Reduce MP cost of PT members, auto recovery increases a bit.
skill lv 1 - quest [Port Spargas - lv 200] - 256 MP (MP cons -30%, natural recovery +?%, 4 min)
Revelation
Increases target stats based on their class
skill lv 1 - quest [Port Spargas - lv 220] - 1200 MP (duration 10 min)
- When used on yourself, consumes 50% MaxHP
- If HP is below 50%, doesn’t trigger.
Quick
Decreases skill delay and decreases MP recovery
skill lv 1 - quest [Drafbourg - lv 240] - 744+INT MP (skill delay -1.5 sec, MP recovery -?% for 90 sec)
Display time: 2 min
LichterDeal Melee damage to a target. Chance of changing enemy element to Dark. Invalid on Bosses.
skill lv 1 - quest [Elban - lv 170] - 72 MP
MONK
Claw Mastery (passive)
Improves ATK and magic resistance when wielding claws
- skill lv 1 - apprentice job change (ATK+?, Magic res+4%)
- skill lv 2 - monk job change (ATK+?, Magic res+9%, nail range+1)
- skill lv 3 - Item [lv 160] (ATK+10, Magic res+15%)
Boost HP (passive)
A skill to increase your vitality
- skill lv 1 - apprentice job change (Max HP+10%)
- skill lv 2 - Item [lv 200] (Max HP+20%)
Bash
A punishing blow that deals greater damage and may knock out your foe
skill lv 1 - apprentice job change - 100 MP
skill lv 2 - monk job change - 120 MP
When equipped with cane or throw skill delay -1 sec
Chakra
Adds an ATK bonus to the fight based on their INT
skill lv 1 - apprentice job change - 88 MP (5 min)
- When equipped with nail or throw, ATK increase = (INT-1) x 0.8 + (weapon refining value x 5) + 0.2. skill lv 2 - monk job change - 152 MP (6 min)
- When equipped with nail or throw, ATK increase = (INT-1) x 1 + (weapon refining value x 5) + 0.2. skill lv 3 - Item [lv 200] - 216 MP (7 min)
- When equipped with nail or throw, ATK increase = (INT-1) x 1.2 + (weapon refining value x 5) + 0.2
- INT value only from stat points
Shell Break (passive)
Penetrate even a hard shell. The higher the enemy's defense is, the more damage you deal.
- skill lv 1 - monk job change
- skill lv 2 - Item [lv 240]
Rush
A skill of consecutive attack. Increase ASPD for Claws for a while. Item effects, MaxMP decrease.
skill lv 1 - monk job change - 360 MP (Item rec-50%, Max MP-75% for 1 min)
skill lv 2 - quest [Port Spargas - lv 200] - 405 MP (Item rec-25%, Max MP-75% for 1 min)
During effect, skill delay +1.5 sec
Lentus (passive)
Stand up with daring spirit. Recover HP and gain bonuses for seconds when defeated in KO (Unless killed by Poison)
- skill lv 1 - quest [Port Spargas - lv 160]
- 100% recovered
- When revived, bonus buff Special Status for 10 sec
- Special Status = ATK+10%, critical damage+10%, Abs eva+10%, ASPD+10%, Shorten attack interval
Geo Breaker
Deal damage by earth breaking attack. Deal greater damage on KO or freezed enemies.
skill lv 1 - quest [Port Spargas - lv 180] - 84 MP (damage x3)
skill lv 2 - quest [Port Spargas - lv 220] - 136 MP (damage x 3.5)
- When enemy is stunned or frozen, damage dealt is doubled
- When using cane or throw, skill delay - sec
- Every 12 INT gives -0.1 sec skill delay
- Every 16 DEX gives -0.1 sec skill delay
Healing
Increases PT member's heal reward. Recover HP a bit.
skill lv 1 - quest [Port Spargas - lv 180] - 100 MP (Item rec+10%, Magic rec+(Max HP÷20))
- When enemy is stunned or frozen, damage dealt is doubled
- When using cane or throw, skill delay - sec
- Every 12 INT gives -0.1 sec skill delay
- Every 16 DEX gives -0.1 sec skill delay
Brionac
Penetrate the ultimate blow to a strong defense force. Damage increases with enemy defense. Max MP is reduced for a while after use.
skill lv 1 - quest [Drafbourg - lv 200] - 125 MP
- Chance of burning, freezing or stunning the enemy
- Causes Exhaustion
- Usual shell break damage (normal or critical) + (lv+MP consumption)x25
Panacea
Recover from fatigue controlling the flow of the gas. Recovers from exhaustion only once, recovers small amount of HP and MP
skill lv 1 - quest [Drafbourg - lv 240] - 100+(Max MP/5) MP (3 min)
- Chance of self inflicted paralysis for 10 sec
- When recover from exhaustion, recovers 2% of HP&MP
ENCHANTER
Absorb (passive)
Converts some of the damage you take into MP
skill lv 1 - apprentice job change (2% of damage)
skill lv 2 - enchanter job change (4% of damage)
skill lv 3 - Item [lv 200] (6% of damage)
- Minimum recovery: 1 MP
- Skill delay needed to spam: -2 sec
Enchant (passive)
Adds bonus to your ATK based on your INT
skill lv 1 - apprentice job change
skill lv 2 - enchanter job change
MATK increases if equipped with magic weapon, cane or throwing
Draw (buff)
Boosts the target’s autoskill usage rate
Buff name: Autoskill
- skill lv 1 - apprentice job change - 88 MP (autoskill+5% for 5 min)
- skill lv 2 - enchanter job change - 152 MP (autoskill+10% for 6 min)
Magic Barrier (buff)
Raises target’s defense depending on their INT
Buff name: Defense
- skill lv 1 - apprentice job change - 480 MP (Max HP+1000 for 10 min)
- skill lv 2 - enchanter job change - 720 MP (Max HP+2000 for 10 min)
- skill lv 3 - quest [Port Spargas - lv 180] - 960 MP (Max HP+3000 for 10 min)
MDEF increase = (INT x 0.1)+(Skill lv x Lv x 0.2)
Enchant Weapon (buff)
Chance of triggering an elemental magic attack during a normal attack.
Buff name: Skill
- skill lv 1 - enchanter job change - 320 MP (5 min)
- skill lv 2 - Item (lv 200) - 480 MP (6 min)
- Fire (ignores 50% of MDEF), Water (Physical attribute), Wind (Chance to inflict paralyzes), Earth (complex mix of magical and physical attribute, low chance of inflicting stun)
- Skill lv 2 adds Light and Neutral magic attacks
Stone Skin (buff)
Cure skin and reduce damage. Disable up to a certain amount of damage. Halve damage penetration once.
- skill lv 1 - quest [Elban - lv 160] - 100+(MaxMP÷ 20) MP
- skill lv 2 - quest [Port Spargas - lv 220] - 130+(MaxMP÷ 20) MP
- Effect lasts 30 + (Max MP ÷ 200) sec when cast on yourself
- Effect on others lasts 30 sec
Manaburn
Stuns you and your enemy if it hits. Physical and magic damage. Hit rate is higher if distance to enemy is close.
- skill lv 1 - quest [Port Spargas - lv 160] - 1000 MP
Origin
A way to increase the attribute attack and defense of the target. Change attribute with lv used.
- skill lv 1~4 - quest [Port Spargas - lv 180] - 160 MP (duration 2 min)
- Lv 1 (Fire) - Adds fire attribute to physical attack, increases defense against fire attribute, increase fire magic power
- Lv 2 (Water) - Adds water attribute to physical attack, increases defense against water attribute, increase water magic power
- Lv 3 (Wind) - Adds wind attribute to physical attack, increases defense against wind attribute, increase wind magic power
- Lv 4 (Earth) - Adds earth attribute to physical attack, increases defense against earth attribute, increase earth magic power
Illness Hit
A deathblow to move your state abnormality to the other party. Recover from abnormal state when used.
- skill lv 1 - quest [Port Spargas - lv 200] - 64 MP (Works with poison, paralysis and blind)
- skill lv 2 - item [lv 240] - 96 MP (Burn and freezing)
- Deals great damage when transferring abnormal state.
- Damage depends on MATK and and refining value
- When you move the abnormal state, immunity against that state for 30 sec.
Magic Blade
A way to strengthen the weapon’s blade of magic. Increase range and attack speed of the entire party. Range is not longer than a certain distance.
skill lv 1 - quest [Drafbourg - lv 220] - 500 MP (Range+3?, ASPD+20% for 30 min)
Chance to inflict burn
Qadal
Powerful attacks of amplified magic. Special magic that can strengthen powerful magic attack. However, when used too much...
skill lv 1 - quest [Drafbourg - lv 240] - ? MP
- MP consumed varies with Max MP
- When the magic overheat is 100%, HP becomes 0
- If activated when magic overheat is 90-99%, shorten attack interval
- Power increased every time magic overheat value goes up
- Skill delay increase or decrease during special state
- Non-attribute
- During special state: ATK+?, MATK+?, DEF+?, MDEF+?
HIGH WIZARD
Mana Recover (passive)
Raises the rate at which you automatically recover MP
- skill lv 6 - apprentice job change (MP rec+30)
Drain
A dark-element magic attack with a chance of absorbing the damage you deal foes
skill lv 2 - apprentice job change - 120 MP (Absorbs HP 11 times every 5 sec after initial cast)
- Revives you if you die during the fight, ending it’s effect and leaving you with exhaustion for 60 sec
- Can’t be used during exhaustion
- Skill delay needed to spam: -2 sec
Thunderbolt
A wind-element magic attack that may paralyze foes
- skill lv 2 - high wizard job change - 56 MP
- skill lv 3 - quest [Port Spargas - lv 160] - 72 MP
Rod mastery (passive)
When equipped with cane, magic attack power (MATK) and magic defense (MDEF) rises.
- skill lv 1 - apprentice job change (MATK+?%, MDEF+100)
- skill lv 2 - high wizard job change (MATK+3%, MDEF+150)
- skill lv 3 - Item [lv 240] (MATK+4%, MDEF +200)
Earth Spike
A earth-element magic attack that may stun foes
- skill lv 1 - apprentice job change - 64 MP
- skill lv 2 - Item [lv 200] - 96 MP
Cast Barrier (passive)
Reduces damage received while casting.
- skill lv 1 - high wizard job change (physical & magical damage -20%)
- skill lv 2 - quest [Port Spargas - lv 200] (physical & magical damage -30%)
Meteor Storm (area attack)
Summon a meteorite to attack the target and it’s vicinity. Attacks same monsters PT members are fighting and can inflict burn to enemy.
- skill lv 1 - high wizard job change - 380 MP
Earthquake (area attack)
Generates an earthquake to attack the target. Chance to inflict paralysis and stun. You suffer a little when activating this skill.
- skill lv 1 - high wizard job change - 500 MP
Consumes HP when cast (VIT+50)
Thor Hammer
Attack the target with a huge thunder hammer. Chance of inflicting blind on target.
- skill lv 1 - quest [Elban - lv 160] - 310 MP
Spell burst (passive)
Temporary splash away the power of magic. Small chance of increased power when using magic attack. Activation rate based on CRT.
- skill lv 1 - quest [Port Spargas - lv 180]
- skill lv 2 - item [lv 200]
Spell burst rate = (SLv x 10) + (CRT ÷ 10)
Blizzard (area attack)
Causes a snowstorm attacking more than once. Enemy allies are fighting will also be frozen by attack. Fixed hit rate, up to 6 hits.
- skill lv 1 - quest [Port Spargas - lv 180] - 410 MP
Average of 4 hits (DEX 1 = 1 to 6 hits)
Average of 5 hits (DEX 400 = 4 to 6 hits)
Needed to spam: skill delay -2 sec, cast time -100%
Mana Stock
Reserves mana to increase magic power. Can accumulate up to 3 times.
skill lv 1 - quest [Port Spargas - lv 220] - 100 MP
- Effect increases with more mana stocked
- Does not disappear during exhaustion
Mirage
A magic spell that helps reduce large amounts of damage that maybe fatal and reduces cast time by 25%. Effects your MaxMP.
- skill lv 1 - quest [Drafbourg - lv 220] - 64 MP (SSPD+25% for 30 min)
Imperial Ray (area attack)
A dark-element magic attack in which HP is gained. A small amount of MP is given to party. Element of the skill will change with the last skill used.
- skill lv 1 - quest [Drafbourg - lv 240] - 400+5% Max MP
Head Crash
A physical attack that generates damage, ignoring the enemy’s defense. Attack up when rod is equipped.
- skill lv 1 - quest [Saterica - lv 140] - 16 MP
Crystal Guide, crystal detail for embed on slotted equipment.
very rare and very useful for players :
VIT+1: Pelta- Heavy Armor Knight Fortress
▲INT+1: Heavy Armor Knight Fortress Boss Area <127.143> Lottery
▲STR+1: Utka - Gennun Artificial Cave Levels 1, 2 And 3
▲Blank: (Does Nothing, Main Reason For it is the Color for Ai Boost) MQ-1 Per Character
▲Dex+1: Gramel- Ancient Dragon Shrine
▲AGI+1: Jekot- Hexeyeg Forest
▲CRT+1: Poligna - Spargas Greenfield
Status Ai
▲MDEF+100~Mignon~(MDEF + 100)
▲MP+60~Aldo~(MP+60)
▲Hp+200 (Maxhp+200)~Ragiram
Boss Ai
▲Kotoamatsu(All Stats+1)-Setsubun Event
▲Rita (Mp cost+40%, Fire, Earth, Wind, Water Magic 10%)~White Day Event
▲Zazel(ATK + 15 ATK + 2% MATK + 30 MATK + 2%)
▲Ape Man(DEF+ 75 MDEF+ 150 Hp Natural Recovery+ 10%)
▲Altan(HP + 1000 auto skill trigger + 1% rate relief + 5%)
▲Valtear**(ATK + 3% Absolute avoidance + 2% MATK-3%)
▲Death Chills(Hate - 25%)
▲Bergen(MATK + 3% magic evasion + 2% ATK-3%)
▲Gaukeru(Hate + 25%)
▲Larkas(MaxMP+500 AutoSkill+1% Range Cut?+5%)
These are guide list :
Toram Online : Newbie & Experience Guide
Toram Online : Abnormal Status & Boss Weakness Guide
Toram Online : Upgradeable Equipment Guide
Toram Online : Refining & Popular Quest Guide
You can view Toram Online detail at here : Toram Online
You can use auto battle for Toram at here : Toram Online Auto Battle
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